In game you cannot do for example all the little camera tricks that video uses to transition. They are not lying in that video, but you are misunderstanding. Would you go and buy the same thing because I had said it is an amazing car, then complain it is falling apart? "But you said." It is unfortunate that mechanically it started falling apart" Removing and disregarding aspects that give context and detail. The game you were critiquing hard had an amazing bit of gameplay demo well before it came out.Įdit: And no, for your first comment that was not what I said. But hey, if want to go that route? The CP2077 gameplay demos and trailers showed a lot more and a lot better stuff than the H5 ones did. If a game is entirely just graphics for somebody? Then gameplay trailer is fine. How it looks, a fantasised and fake image of the gameplay. It doesnt have aspects like menus, or game mechanics, or how the camera looks from perspectives of players actually. Originally posted by twistedmelon:"Several years of development" is irrelevant to that a game engine cinematic trailer.Again, which part is the game engine cinematic one and which part is not presented in the final product?īecause it is a trailer. Perhaps in April then it can be considered more questionable if you choose. And over a year at the time they announced the date. With over a year to go at time of the HKI announcement trailer and date? Most things would have an incomplete state to it.Īnd what do you mean about your final comment of less than 5 months left? Solar Crown has a given release date of sept 22, 2022. Much like if restoring a car, you don't need to wait til the engine is back from the machine shop to rebuild the transmission, and don't need the car painted to get the seats upholstered. Different teams are working on different parts. That in development, you don't work on one thing at a time. "Several years of development" is irrelevant to that a game engine cinematic trailer being led to come off as actual gameplay is not representative of gameplay. I can bring H4 in as well to discuss poor quality development as well. The part I am curious about is what you mean about "what do you choose?" I am using both H5 and CP2077 as examples. Vs certain bugs in H5 where every single player was experiencing til hotfixed. With CP? Most every one of the bugs was niche condition things that very few people come across. Or just not doing sufficient testing even if time. It is "in game" the way an in game cut scene is in game, but not actually gameplay.Īs for QA? Yes, running out of deadline can limit the amount of quality assessment, but that is because once more poor scheduling in the design aspect leading to not enough time. It is how things get perfectly sequenced and camera controlled and transitioned in, etc. They use the game engine to make a visual using the game engine, but it is all script driven. I said it isn't gameplay, it is game engine cinematic. At this point, you are arguing semantics and taking partial statement.
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